How To Draw A Hog Rider
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Clash of Clans Profile: Hog Rider
- For the Builder Base counterpart, see Grunter Glider.
| | | | |
| Levels one & two | Levels iii & 4 | Level v | Level 6 | Level 7 |
Summary
- The Pig Rider is a fast basis troop with medium hit points, low harm, and the ability to jump over enemy Walls. He is unlocked at level 2 Night Barracks.
- The Hog Rider (person) is a blank-chested dark-skinned man holding a hammer. He has a Mohawk, wears a brown leather loincloth, a red belt, and a pair of leather sandals, as well equally ii large golden wristbands and a gold earring.
- His ride is a large hog, about half his height. It has a chocolate-brown leather bridle looped around its tusks, which in plough is held by the Grunter Rider.
- Sus scrofa Riders prioritize defensive structures above all other targets, and volition bypass all other types of enemy buildings and troops while any defenses remain on the battleground. This is true fifty-fifty if they are nether attack by enemy Association Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Hog Riders do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, simply exercise consider the defending Grand Warden and the activated Town Hall weapon (if whatever) to be defensive buildings.
Once all defenses are destroyed, Hog Riders go like any other troop with no preferred target; they will attack the nearest building to them regardless of blazon, and will turn and set on enemy units if they go aware of any nearby.
Strategy
Offensive
- He tin can be used to jump over any level Walls, rendering them ineffective confronting Hog Riders. Annotation that while this allows Hog Riders complimentary access to what lies behind the Walls, it does not open up up gaps for other troops to move through. If the Hog Riders need the support of other basis troops, you will still need to deploy Wall Breakers, a Jump Spell, or Convulsion Spells in guild to assist them.
- Grunter Riders tin be used en masse, i.eastward. a "Sus scrofa Rider Rush", without requiring any Wall Breakers to break Walls. Withal, such a strategy can be plush in terms of Dark Elixir, and sports weaknesses against defending Clan Castle troops, Heroes, Behemothic Bombs, and Skeleton Traps, a problem which only becomes more than prominent at higher levels.
- At Boondocks Hall x and above, Hog Riders can be combined with Miners in a strategy known as Hog Miner or Hybrid. Both troops are able to bypass Walls innately, but Miners do not take a preferential target, allowing them to cover for Sus scrofa Riders by dealing with defending Heroes and Skeleton Traps. The combination likewise has weaknesses against flight Clan Castle troops, equally neither are able to target air.
- At lower levels, Grunter Riders are quite capable of acting equally distracting troops like Giants; they have nearly equally much health as a similar-level Giant, move twice equally fast, and do considerably more damage.
- They work well with the Healing Spell when you grouping several of them together.
- A good tactic for using Healing Spells is to place them strategically on a cluster of defenses (at least about iii or more) and also deploy them before long before the Hog Riders get in in the area, deploy them in forepart of the Hog Riders. This is so that the Sus scrofa Riders become the most value out of the Healing Spell, and destroy the defenses without losing too much HP.
- Spots where Behemothic Bombs or Bomb Towers are/may be should exist given special attention when deploying Healing Spells. Hogs of the same level as the Giant Bomb will survive a single Giant Bomb, but they're helpless against a pair of Giant Bombs even with a Healing Spell. Heal them after they've gone through a Giant Bomb blast.
- The Grunter Rider is one of the best troop types for drawing out Clan Castle troops, as information technology can avoid Walls to penetrate deep enough to accomplish centrally-placed Association Castles (and plenty wellness to not die before information technology gets there). Deploy 1 or a few to trigger the Clan Castle troops, then lure the reinforcement troops to the corner side, and deploy multiple Archers or Wizards to slaughter them, and so deploy the remainder of your Hog Riders. This strategy is especially effective during Clan War raids. However, Skeletons from the Skeleton Trap and Heroes can too easily kill the Hog Riders, as they tin but target defenses, so make sure to accept some troops that target anything, such as Wizards, which can swipe out the Skeletons.
- Grunter Riders don't target air so flight Clan Castle troops, especially Dragons, can be a large threat. Most mass Hog Rider strategies in Clan Wars require that the Association Castle troops be killed first past luring. Bring other troops in addition to Hog Riders, such equally Wizards, to deal with enemy Clan Castle troops and clean upward the base.
- Poison Spells tin can be used to impale almost any enemy Clan Castle troop, merely beware every bit the troops will endeavour to abscond the poisonous substance. If the Toxicant Spells are decently leveled, and yous effectively go on the Clan Castle troops from escaping the Poison Spell with distracting troops, they can eliminate almost whatever troop. They tin can as well be used to manipulate of those pesky Skeletons risen from the Skeleton Traps.
- Time is also a factor to consider. With only 3 minutes in an attack, information technology is essential to make sure that this whole process and the remainder of the set on is done as quickly as possible to avoid running out of time.
Defensive
- Defending against Hog Riders is tricky, as their power to bypass Walls renders them irrelevant. However, the fact that they tin jump over Walls and assail defenses means that they may go out behind their ground back up (such equally Barbarians, etc.), as they volition not be able to follow. This will allow your interior defenses to concentrate on the Squealer Riders.
- Another way to defend against Sus scrofa Riders is to exploit the fact that they will attack the closest defensive building. You can arrange your base in such a fashion so that you take loftier-powered defenses on the inside and lower-powered defense force on the outside, with a layer of resources in between. That way, the Hogs volition (in theory) consummate a loop effectually your base before existence able to attack your interior defenses (Inferno Towers, X-Bows, etc.), by which fourth dimension they should have all been killed by the interior defenses.
- You can identify Spring Traps and Giant Bombs in betwixt defensive buildings to take out a few Hog Riders at a fourth dimension; good usage of multiple Spring Traps and Giant Bombs can severely hinder a Hog Rider blitz.
- Pig Riders tin be easily killed using "forced pathing". Forced pathing is a strategy that manipulates the Hog Rider AI and makes them go to at least 2 defenses that cannot be prevented by surgical dropping or side clearing. Placing a set up of Giant Bombs in betwixt the 2 can most certainly hinder the attacker progress. They would not be able to heal the Sus scrofa Riders in fourth dimension.
- Clan Castle troops, Heroes, and Skeleton Traps set to Ground Mode can be an annoyance to mass Hog Rider raids, as Sus scrofa Riders will non attack them unless all defenses have been destroyed. Make certain to centralize them if you lot want to beat Hog Riders.
- In Clan Wars, Dragons are excellent troops to place in Association Castles against Hog Riders, especially for Town Halls 8 and nine. They have high HP, meaning they won't die hands and can kill mass quantities of Pig Riders swiftly if not properly lured. Most mass Hog Rider strategies require that the enemy Clan Castle troops be killed first, so if the attacker lures out a Dragon, but fails to impale it, then a 3-star win is next to incommunicable, much less a 1-star win via destroying 50% of the buildings.
- Multi-target Inferno Towers tin be a severe hindrance to Hog Riders, having loftier HP to take several hits from Hog Riders, while hitting large groups of them.
- Although the Grunter Rider is certainly not a liability on defense force, the fact that all defensive troops are unimpeded by Walls negates the primary advantage of the Hog Rider. However, for the space they take they are faster and more than damaging compared to Giants.
Upgrade Differences
- The Hog Rider undergoes significant visual changes at levels 3, 5, half-dozen, seven, 8, nine, and 10.
- Initially, the Hog Rider is a dark-skinned man with a black mohawk and beard. He also has a gold earring in his right ear and sports ii heavy golden wristbands, a reddish belt, and a brownish loincloth. The Hog Rider's hammer has two contumely bands.
- At level iii, his hammer increases in size and turns blackness. The brass bands on the hammer'southward caput disappear, and the hammerhead goes further down onto the stick, creating a button looking object on the top of the hammerhead.
- At level five, his mohawk turns from black to orange, making it like to that of a level 5 Goblin.
- At level 6, his hammer gains three large, golden spikes and a bronze plating.
- At level seven, the edges of his hammer offset to glow scarlet, and he gains a brown headband but reverts to a black mohawk.
- At level viii, his hammer is now mostly gilded. His hog as well gains a headband.
- At level ix, the gilt on his hammer is much thicker. His headband besides lightens in colour.
- At level 10, his hammer turns a bright light blue color that resembles the look of ice. This matches the theme of Town Hall 13. It as well gains a minor same-colored glow.
- At level xi, his hammer turns a light greenish color. This matches the theme of Town Hall 14. His hog gains gold armour on its face up and muzzle.
History
| Patch | Blazon | Description |
|---|---|---|
| March 12, 2013 | Update | Added the Hog Rider, with v levels. |
| Apr 17, 2013 | Update | Reduced upgrade times of the Hog Rider. |
| July 29, 2013 | Update | Reduced housing infinite requirement from six to 5. |
| Baronial 27, 2013 | Update |
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| September xxx, 2013 | Update |
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| Nov 6, 2013 | Update |
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| Jan 29, 2014 | Update |
|
| July 3, 2014 | Update | Hog Riders now take ane.5x damage from Giant Bombs. |
| March 21, 2016 | Update | Added the level six Hog Rider. |
| April 2016 | ? |
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| October 12, 2016 | Update |
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| Dec 19, 2016 | Update |
|
| March 8, 2017 | Update |
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| June 27, 2017 | Update |
|
| June eleven, 2018 | Update | Added the level 8 Hog Rider. |
| June 26, 2018 | Residuum Changes |
|
| October 23, 2018 | Update | Quick donation cost reduced from 5 to three Gems. |
| Apr 2, 2019 | Update |
|
| September 11, 2019 | Maintenance Break | Level 9 Hog Passenger hitpoints reduced from 920 to 890. |
| Dec ix, 2019 | Update | Added the level ten Hog Rider. |
| March 30, 2020 | Update | Upgrade cost of level 6 Hog Rider reduced from 100,000 to 60,000. |
| October 12, 2020 | Update | The Upgrade costs and times of level 2-8 Sus scrofa Riders reduced
|
| April 12, 2021 | Update | The Upgrade costs and times of level 2-8 Hog Riders reduced
|
| September 27, 2021 | Update | Added the level 11 Hog Rider. |
| Dec nine, 2021 | Update |
|
Gallery
Trivia
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- In the Association Wars commercial if you expect advisedly, you can run across a aureate tooth.
- When there are no defenses left, and the Hog Riders are attacking a building, they will not switch to target Heroes nor Troops until they have destroyed the building.
- That means if a Barbarian King and his Altar is left, the Hog Riders volition assail the Altar kickoff, so win the raid without defeating the Barbarian King.
- When an Ground forces Camp stationing Hog Riders is clicked, they bound upwards and down.
- He has more than a passing resemblance to "Mr. T", an American actor.
- He is likewise a fleck like to "Zangief" in Street Fighter, every bit his mohawk pilus and his beard looks similar to him.
- You tin have a maximum of sixty Grunter Riders at one time in a consummate set of fully upgraded Army Camps. This number increases to 69 if you include the nine that tin can fit into a level ix or higher Clan Castle. On the battlefield, you tin clone an additional 28 Hog Riders with four fully upgraded Clone Spells (three from the regular spell inventory and one from a max-level Clan Castle), for a total of 97 Grunter Riders.
- In Clash of Clans, the Squealer Passenger has a manly, deeper, aggressive sounds just in commercials and Clash Royale, even so, the Hog Rider's phonation is loftier-pitched.
- This is because the Hog Passenger's personality was given in this commercial after being added to the game.
- It could besides exist possible that the voice is really the hog'due south since the hog is seen speaking English in a similar vocalism in the commercials.
- The phrase "Did somebody say Hog Rider?" comes from the Disharmonism of Clans TV commercial.
- This phrase originates from a pop meme, the "Did somebody say ___?" meme.
- His description in Clash Royale is based on the Clash of Clans commercial, Ride of the Hog Riders. It says: "Fast melee troop that targets buildings and can jump over the river. He followed the echoing call of "Hog Riderrrrr" all the manner through the Arena doors."
- Equally of 2/viii/19, 7th anniversary of Clash of Clans, the Squealer Rider became the discipline of the Pig Rider Carl pare in Brawl Stars.
- Interestingly, the Builder Base Hog Rider has more hitpoints and harm than the Home Village Hog Rider. This may be due to the fact that the Pig Glider and the Sus scrofa Rider from it has more levels.
- There is a Scenery in the game based on the Sus scrofa Rider chosen Hog Mountain which was available for purchase in Feb 2021 costing USD $vi.99. The Scenery is inspired from an arena from Disharmonism Royale. Two Hog Rider statues can be seen in this Arena behind the enemy'southward Rex'southward Tower in Clash Royale.
- The hog is heavily unsaid to exist as sentient as a human being past the commercials, being seen playing cards, training with the rider, giving baths and even singing in English.
- The hog that he rides is well-nigh likely a warthog. Warthogs are smaller than boars but more than agile which might explain why the Sus scrofa Passenger can motion especially fast. Warthogs besides have tusks, which is similar the Hog Rider's sus scrofa in Disharmonism of Clans.
Comparisons
- Grunter Riders forth with Barbarians, Archers, and Miners are the merely 4 troops non based on fiction or legend/myth. The P.Due east.K.K.A may be based on fiction only it is currently unknown.
- The Hog Rider, Minion and Valkyrie were the first Nighttime Elixir Troops to be added to the game, since the March 12th, 2013 update.
- Hog Riders accept the most legs of any troop with a total of six (including the man and hog).
- The Hog Rider is one of the thirteen units to appear in a Scenery, the others being the Barbarian, Goblin, Airship, Barbarian King, P.Eastward.K.K.A, Baby Dragon, Skeleton, Archer Queen, Grand Warden, Dragon Rider, Cannon Cart, and the Party Wizard. In its case, it appears in the Hog Mountain Scenery.
- The Hog Rider is i of ii troops in the Home Village that can exist upgraded to level 11, the other beingness the Golem.
| Preferred Target | Set on Type | Housing Space | Movement Speed | Attack Speed | Dark Barracks Level Required | Range |
|---|---|---|---|---|---|---|
| Defenses | Melee (Footing Only) | v | 24 | 1s | 2 | 0.vi tiles |
| Preparation Time of Hog Riders | |
|---|---|
| 1 Dark Barracks | two Night Billet |
| 1m 30s | 45s |
| Level | Damage per 2d | Impairment per Hit | Hitpoints | Training Cost | Research Cost | Research Time | Laboratory Level Required |
|---|---|---|---|---|---|---|---|
| i | threescore | 60 | 270 | thirty | North/A | N/A | North/A |
| 2 | 70 | 70 | 312 | 34 | 5,000 | 10h | five |
| 3 | fourscore | 80 | 370 | 38 | 9,000 | 20h | six |
| iv | 92 | 92 | 430 | 42 | xvi,000 | 1d 6h | 6 |
| 5 | 105 | 105 | 500 | 48 | xxx,000 | 2d | 7 |
| six | 118 | 118 | 590 | 60 | 50,000 | 4d | 8 |
| vii | 135 | 135 | 700 | 80 | 100,000 | 7d 12h | 9 |
| 8 | 148 | 148 | 810 | 100 | 150,000 | 11d 12h | ten |
| 9 | 161 | 161 | 890 | 120 | 240,000 | 14d | ten |
| x | 174 | 174 | 970 | 140 | 280,000 | 16d | 11 |
| 11 | 187 | 187 | ane,080 | 160 | 320,000 | 17d | 12 |
| Home Village Regular army | |
|---|---|
| Elixir Troops | Barbarian • Archer • Giant • Goblin • Wall Breaker • Balloon • Wizard • Healer • Dragon • P.E.K.K.A • Infant Dragon • Miner • Electro Dragon • Yeti (Yetimite) • Dragon Passenger |
| Dark Elixir Troops | Minion • Hog Rider • Valkyrie • Golem (Golemite) • Witch (Skeleton) • Lava Hound (Lava Pup) • Bowler • Ice Golem • Headhunter |
| Super Troops | Super Barbarian • Super Archer • Super Giant • Sneaky Goblin • Super Wall Billow • Rocket Balloon • Super Wizard • Super Dragon • Inferno Dragon • Super Minion • Super Valkyrie • Super Witch (Big Boy) • Ice Hound (Ice Pup) • Super Bowler |
| Heroes | Barbarian King • Archer Queen • Grand Warden • Majestic Champion |
| Elixir Spells | Lightning Spell • Healing Spell • Rage Spell • Leap Spell • Freeze Spell • Clone Spell • Invisibility Spell |
| Dark Spells | Poison Spell • Earthquake Spell • Haste Spell • Skeleton Spell (Skeleton) • Bat Spell (Bat) |
| Siege Machines | Wall Wrecker • Battle Blimp • Rock Slammer • Siege Billet • Log Launcher • Flame Flinger |
| Pets | 50.A.S.S.I • Electro Owl • Mighty Yak • Unicorn |
Source: https://clashofclans.fandom.com/wiki/Hog_Rider
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