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How To Draw A Hog Rider

For the Builder Base counterpart, see Grunter Glider.

Hog Rider info.png

"Having tamed the fierce leaping hog, the Pig Rider punishes those who hibernate behind their puny walls! Fueled by Night Elixir, these warriors have never known defeat!"

Hog Rider1.png Hog Rider3.png Hog Rider5.png Hog Rider6.png Hog Rider7.png
Levels one & two Levels iii & 4 Level v Level 6 Level 7

Summary

  • The Pig Rider is a fast basis troop with medium hit points, low harm, and the ability to jump over enemy Walls. He is unlocked at level 2 Night Barracks.
  • The Hog Rider (person) is a blank-chested dark-skinned man holding a hammer. He has a Mohawk, wears a brown leather loincloth, a red belt, and a pair of leather sandals, as well equally ii large golden wristbands and a gold earring.
  • His ride is a large hog, about half his height. It has a chocolate-brown leather bridle looped around its tusks, which in plough is held by the Grunter Rider.
  • Sus scrofa Riders prioritize defensive structures above all other targets, and volition bypass all other types of enemy buildings and troops while any defenses remain on the battleground. This is true fifty-fifty if they are nether attack by enemy Association Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Hog Riders do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, simply exercise consider the defending Grand Warden and the activated Town Hall weapon (if whatever) to be defensive buildings.
    Once all defenses are destroyed, Hog Riders go like any other troop with no preferred target; they will attack the nearest building to them regardless of blazon, and will turn and set on enemy units if they go aware of any nearby.

Strategy

Offensive

  • He tin can be used to jump over any level Walls, rendering them ineffective confronting Hog Riders. Annotation that while this allows Hog Riders complimentary access to what lies behind the Walls, it does not open up up gaps for other troops to move through. If the Hog Riders need the support of other basis troops, you will still need to deploy Wall Breakers, a Jump Spell, or Convulsion Spells in guild to assist them.
  • Grunter Riders tin be used en masse, i.eastward. a "Sus scrofa Rider Rush", without requiring any Wall Breakers to break Walls. Withal, such a strategy can be plush in terms of Dark Elixir, and sports weaknesses against defending Clan Castle troops, Heroes, Behemothic Bombs, and Skeleton Traps, a problem which only becomes more than prominent at higher levels.
  • At Boondocks Hall x and above, Hog Riders can be combined with Miners in a strategy known as Hog Miner or Hybrid. Both troops are able to bypass Walls innately, but Miners do not take a preferential target, allowing them to cover for Sus scrofa Riders by dealing with defending Heroes and Skeleton Traps. The combination likewise has weaknesses against flight Clan Castle troops, equally neither are able to target air.
  • At lower levels, Grunter Riders are quite capable of acting equally distracting troops like Giants; they have nearly equally much health as a similar-level Giant, move twice equally fast, and do considerably more damage.
  • They work well with the Healing Spell when you grouping several of them together.
    • A good tactic for using Healing Spells is to place them strategically on a cluster of defenses (at least about iii or more) and also deploy them before long before the Hog Riders get in in the area, deploy them in forepart of the Hog Riders. This is so that the Sus scrofa Riders become the most value out of the Healing Spell, and destroy the defenses without losing too much HP.
    • Spots where Behemothic Bombs or Bomb Towers are/may be should exist given special attention when deploying Healing Spells. Hogs of the same level as the Giant Bomb will survive a single Giant Bomb, but they're helpless against a pair of Giant Bombs even with a Healing Spell. Heal them after they've gone through a Giant Bomb blast.
  • The Grunter Rider is one of the best troop types for drawing out Clan Castle troops, as information technology can avoid Walls to penetrate deep enough to accomplish centrally-placed Association Castles (and plenty wellness to not die before information technology gets there). Deploy 1 or a few to trigger the Clan Castle troops, then lure the reinforcement troops to the corner side, and deploy multiple Archers or Wizards to slaughter them, and so deploy the remainder of your Hog Riders. This strategy is especially effective during Clan War raids. However, Skeletons from the Skeleton Trap and Heroes can too easily kill the Hog Riders, as they tin but target defenses, so make sure to accept some troops that target anything, such as Wizards, which can swipe out the Skeletons.
  • Grunter Riders don't target air so flight Clan Castle troops, especially Dragons, can be a large threat. Most mass Hog Rider strategies in Clan Wars require that the Association Castle troops be killed first past luring. Bring other troops in addition to Hog Riders, such equally Wizards, to deal with enemy Clan Castle troops and clean upward the base.
    • Poison Spells tin can be used to impale almost any enemy Clan Castle troop, merely beware every bit the troops will endeavour to abscond the poisonous substance. If the Toxicant Spells are decently leveled, and yous effectively go on the Clan Castle troops from escaping the Poison Spell with distracting troops, they can eliminate almost whatever troop. They tin can as well be used to manipulate of those pesky Skeletons risen from the Skeleton Traps.
    • Time is also a factor to consider. With only 3 minutes in an attack, information technology is essential to make sure that this whole process and the remainder of the set on is done as quickly as possible to avoid running out of time.

Defensive

  • Defending against Hog Riders is tricky, as their power to bypass Walls renders them irrelevant. However, the fact that they tin jump over Walls and assail defenses means that they may go out behind their ground back up (such equally Barbarians, etc.), as they volition not be able to follow. This will allow your interior defenses to concentrate on the Squealer Riders.
    • Another way to defend against Sus scrofa Riders is to exploit the fact that they will attack the closest defensive building. You can arrange your base in such a fashion so that you take loftier-powered defenses on the inside and lower-powered defense force on the outside, with a layer of resources in between. That way, the Hogs volition (in theory) consummate a loop effectually your base before existence able to attack your interior defenses (Inferno Towers, X-Bows, etc.), by which fourth dimension they should have all been killed by the interior defenses.
    • You can identify Spring Traps and Giant Bombs in betwixt defensive buildings to take out a few Hog Riders at a fourth dimension; good usage of multiple Spring Traps and Giant Bombs can severely hinder a Hog Rider blitz.
  • Pig Riders tin be easily killed using "forced pathing". Forced pathing is a strategy that manipulates the Hog Rider AI and makes them go to at least 2 defenses that cannot be prevented by surgical dropping or side clearing. Placing a set up of Giant Bombs in betwixt the 2 can most certainly hinder the attacker progress. They would not be able to heal the Sus scrofa Riders in fourth dimension.
  • Clan Castle troops, Heroes, and Skeleton Traps set to Ground Mode can be an annoyance to mass Hog Rider raids, as Sus scrofa Riders will non attack them unless all defenses have been destroyed. Make certain to centralize them if you lot want to beat Hog Riders.
    • In Clan Wars, Dragons are excellent troops to place in Association Castles against Hog Riders, especially for Town Halls 8 and nine. They have high HP, meaning they won't die hands and can kill mass quantities of Pig Riders swiftly if not properly lured. Most mass Hog Rider strategies require that the enemy Clan Castle troops be killed first, so if the attacker lures out a Dragon, but fails to impale it, then a 3-star win is next to incommunicable, much less a 1-star win via destroying 50% of the buildings.
  • Multi-target Inferno Towers tin be a severe hindrance to Hog Riders, having loftier HP to take several hits from Hog Riders, while hitting large groups of them.
  • Although the Grunter Rider is certainly not a liability on defense force, the fact that all defensive troops are unimpeded by Walls negates the primary advantage of the Hog Rider. However, for the space they take they are faster and more than damaging compared to Giants.

Upgrade Differences

  • The Hog Rider undergoes significant visual changes at levels 3, 5, half-dozen, seven, 8, nine, and 10.
    • Initially, the Hog Rider is a dark-skinned man with a black mohawk and beard. He also has a gold earring in his right ear and sports ii heavy golden wristbands, a reddish belt, and a brownish loincloth. The Hog Rider's hammer has two contumely bands.
    • At level iii, his hammer increases in size and turns blackness. The brass bands on the hammer'southward caput disappear, and the hammerhead goes further down onto the stick, creating a button looking object on the top of the hammerhead.
    • At level five, his mohawk turns from black to orange, making it like to that of a level 5 Goblin.
    • At level 6, his hammer gains three large, golden spikes and a bronze plating.
    • At level seven, the edges of his hammer offset to glow scarlet, and he gains a brown headband but reverts to a black mohawk.
    • At level viii, his hammer is now mostly gilded. His hog as well gains a headband.
    • At level ix, the gilt on his hammer is much thicker. His headband besides lightens in colour.
    • At level 10, his hammer turns a bright light blue color that resembles the look of ice. This matches the theme of Town Hall 13. It as well gains a minor same-colored glow.
    • At level xi, his hammer turns a light greenish color. This matches the theme of Town Hall 14. His hog gains gold armour on its face up and muzzle.

History

Patch Blazon Description
March 12, 2013 Update Added the Hog Rider, with v levels.Hog Rider1.png Hog Rider3.png Hog Rider5.png
Apr 17, 2013 Update Reduced upgrade times of the Hog Rider.
July 29, 2013 Update Reduced housing infinite requirement from six to 5.
Baronial 27, 2013 Update
  • The Pig Rider now preferentially targets defenses.
  • Pig Passenger'due south damage per second increased at all levels:
    • Level 1: 50 -> 60 Damage
    • Level 2: 58 -> 70 Damage
    • Level 3: 66 -> 80 Damage
    • Level iv: 76 -> 92 Damage
    • Level 5: xc -> 105 Damage
  • Grooming time reduced from 5 minutes to 2 minutes. Time
September xxx, 2013 Update
  • Grunter Rider's hitpoints reduced at all levels:
    • Level ane: 300 -> 285 Hitpoints
    • Level two: 345 -> 328 Hitpoints
    • Level 3: 400 -> 380 Hitpoints
    • Level 4: 460 -> 437 Hitpoints
    • Level v: 525 -> 500 Hitpoints
Nov 6, 2013 Update
  • Sus scrofa Rider's hitpoints reduced at all levels:
    • Level i: 285 -> 270 Hitpoints
    • Level 2: 328 -> 312 Hitpoints
    • Level iii: 380 -> 360 Hitpoints
    • Level 4: 437 -> 415 Hitpoints
    • Level 5: 500 -> 475 Hitpoints
Jan 29, 2014 Update
  • Hog Rider'due south preparation cost increased at all levels:
    • Level i: 30 -> 40 Dark Elixir
    • Level ii: 35 -> 45 Dark Elixir
    • Level 3: 40 -> 52 Dark Elixir
    • Level four: 45 -> 58 Dark Elixir
    • Level v: 50 -> 65 Dark Elixir
July 3, 2014 Update Hog Riders now take ane.5x damage from Giant Bombs.
March 21, 2016 Update Added the level six Hog Rider.Hog Rider6.png
April 2016 ?
  • Reduced upgrade times of level 4 and 5 Squealer Riders:
    • Level 4: 12 days -> xi days Time
    • Level 5: 14 days -> 12 days Time
October 12, 2016 Update
  • Hog Riders no longer take actress damage from Giant Bombs.
  • Training time reduced from 2m to 1m 30s.
Dec 19, 2016 Update
  • Added the level seven Squealer Rider.Hog Rider7.png
  • Upgrade times of levels 2-6 Hog Riders reduced:
    • Level 2: 8 days -> 5 days Time
    • Level three: 10 days -> 6 days Time
    • Level iv: eleven days -> 8 days Time
    • Level 5: 12 days -> 10 days Time
    • Level 6: 14 days -> 12 days Time
March 8, 2017 Update
  • Increased hitpoints of level 5-7 Hog Riders:
    • Level v: 475 -> 480 Hitpoints
    • Level half dozen: 535 -> 550 Hitpoints
    • Level 7: 600 -> 640 Hitpoints
June 27, 2017 Update
  • Increased hitpoints of level 6-7 Sus scrofa Riders:
    • Level 6: 550 -> 590 Hitpoints
    • Level 7: 640 -> 700 Hitpoints
June eleven, 2018 Update Added the level 8 Hog Rider.Hog Rider8.png
June 26, 2018 Residuum Changes
  • Reduced upgrade times of level ii-vii Hog Riders:
    • Level 2: 5d -> 3d 12h Time
    • Level 3: 6d -> 4d Time
    • Level 4: 8d -> 5d 12h Time
    • Level 5: 10d -> 6d 12h Time
    • Level 6: 12d -> 8d Time
    • Level 7: 14d -> 11d 12hTime
October 23, 2018 Update Quick donation cost reduced from 5 to three Gems.Gems
Apr 2, 2019 Update
  • Added the level ix Hog Passenger.Hog Rider9.png
  • Upgrade times of level iv-6 Hog Riders reduced:
    • Level 4: 5d 12h -> 4d 12h Time
    • Level 5: 6d 12h -> 6d Time
    • Level 6: 8d -> 7d 12h Time
  • Training toll reduced:
    • Level 1: 40 -> 30 Dark Elixir
    • Level 2: 45 -> 34 Dark Elixir
    • Level iii: 52 -> 38 Dark Elixir
    • Level four: 58 -> 42 Dark Elixir
    • Level five: 65 -> 48 Dark Elixir
    • Level 6: 90 -> 60 Dark Elixir
    • Level 7: 115 -> 80 Dark Elixir
    • Level viii: 140 -> 100 Dark Elixir
September 11, 2019 Maintenance Break Level 9 Hog Passenger hitpoints reduced from 920 to 890.Hitpoints
Dec ix, 2019 Update Added the level ten Hog Rider.Hog Rider10.png
March 30, 2020 Update Upgrade cost of level 6 Hog Rider reduced from 100,000 to 60,000.Dark Elixir
October 12, 2020 Update The Upgrade costs and times of level 2-8 Sus scrofa Riders reduced
  • Upgrade Price Reduction:
    • Level 2: xx,000 -> 15,000 Dark Elixir
    • Level 3: 30,000 -> 20,000 Dark Elixir
    • Level 4: twoscore,000 -> 25,000 Dark Elixir
    • Level five: 50,000 -> 35,000 Dark Elixir
    • Level 6: 60,000 -> 50,000 Dark Elixir
    • Level 7: 150,000 -> 100,000 Dark Elixir
    • Level 8: 200,000 -> 180,000Dark Elixir
  • Upgrade time Reduction:
    • Level 2: 3d 12h -> 2d 12h Time
    • Level 3: 4d -> 3d Time
    • Level 4: 4d 12h -> 3d 12h Time
    • Level 5: 6d -> 4d 12h Time
    • Level half-dozen: 7d 12h -> 5d 12h Time
    • Level 7: 11d 12h -> 8d Time
    • Level viii: 14d -> 12d Time
April 12, 2021 Update The Upgrade costs and times of level 2-8 Hog Riders reduced
  • Upgrade cost Reduction:
    • Level two: 15,000 -> 5,000 Dark Elixir
    • Level 3: 20,000 -> ix,000 Dark Elixir
    • Level 4: 25,000 -> 16,000 Dark Elixir
    • Level 5: 35,000 -> xxx,000 Dark Elixir
    • Level 8: 180,000 -> 150,000 Dark Elixir
  • Upgrade time Reduction:
    • Level 2: 2d 12h -> 1d 6h Time
    • Level iii: 3d -> 2d Time
    • Level iv: 3d 12h -> 2nd 12h Time
    • Level 5: 4d 12h -> 4d Time
    • Level 6: 5d 12h -> 5d Time
    • Level 7: 8d -> 7d 12h Time
    • Level 8: 12d -> 11d 12h Time
September 27, 2021 Update Added the level 11 Hog Rider. Hog Rider11.png
Dec nine, 2021 Update
  • Reduced upgrade times of level 2-vi Hog Riders.
  • Increased hitpoints of level 3-five Hog Riders:
    • Level 3: 360 -> 370 Hitpoints
    • Level 4: 415 -> 430 Hitpoints
    • Level 5: 480 -> 500 Hitpoints

Gallery

Trivia

    • In the Association Wars commercial if you expect advisedly, you can run across a aureate tooth.
  • When there are no defenses left, and the Hog Riders are attacking a building, they will not switch to target Heroes nor Troops until they have destroyed the building.
    • That means if a Barbarian King and his Altar is left, the Hog Riders volition assail the Altar kickoff, so win the raid without defeating the Barbarian King.
  • When an Ground forces Camp stationing Hog Riders is clicked, they bound upwards and down.
  • He has more than a passing resemblance to "Mr. T", an American actor.
  • He is likewise a fleck like to "Zangief" in Street Fighter, every bit his mohawk pilus and his beard looks similar to him.
  • You tin have a maximum of sixty Grunter Riders at one time in a consummate set of fully upgraded Army Camps. This number increases to 69 if you include the nine that tin can fit into a level ix or higher Clan Castle. On the battlefield, you tin clone an additional 28 Hog Riders with four fully upgraded Clone Spells (three from the regular spell inventory and one from a max-level Clan Castle), for a total of 97 Grunter Riders.
  • In Clash of Clans, the Squealer Passenger has a manly, deeper, aggressive sounds just in commercials and Clash Royale, even so, the Hog Rider's phonation is loftier-pitched.
    • This is because the Hog Passenger's personality was given in this commercial after being added to the game.
    • It could besides exist possible that the voice is really the hog'due south since the hog is seen speaking English in a similar vocalism in the commercials.
  • The phrase "Did somebody say Hog Rider?" comes from the Disharmonism of Clans TV commercial.
    • This phrase originates from a pop meme, the "Did somebody say ___?" meme.
    • His description in Clash Royale is based on the Clash of Clans commercial, Ride of the Hog Riders. It says: "Fast melee troop that targets buildings and can jump over the river. He followed the echoing call of "Hog Riderrrrr" all the manner through the Arena doors."
  • Equally of 2/viii/19, 7th anniversary of Clash of Clans, the Squealer Rider became the discipline of the Pig Rider Carl pare in Brawl Stars.
  • Interestingly, the Builder Base Hog Rider has more hitpoints and harm than the Home Village Hog Rider. This may be due to the fact that the Pig Glider and the Sus scrofa Rider from it has more levels.
  • There is a Scenery in the game based on the Sus scrofa Rider chosen Hog Mountain which was available for purchase in Feb 2021 costing USD $vi.99. The Scenery is inspired from an arena from Disharmonism Royale. Two Hog Rider statues can be seen in this Arena behind the enemy'southward Rex'southward Tower in Clash Royale.
  • The hog is heavily unsaid to exist as sentient as a human being past the commercials, being seen playing cards, training with the rider, giving baths and even singing in English.
  • The hog that he rides is well-nigh likely a warthog. Warthogs are smaller than boars but more than agile which might explain why the Sus scrofa Passenger can motion especially fast. Warthogs besides have tusks, which is similar the Hog Rider's sus scrofa in Disharmonism of Clans.

Comparisons

  • Grunter Riders forth with Barbarians, Archers, and Miners are the merely 4 troops non based on fiction or legend/myth. The P.Due east.K.K.A may be based on fiction only it is currently unknown.
  • The Hog Rider, Minion and Valkyrie were the first Nighttime Elixir Troops to be added to the game, since the March 12th, 2013 update.
  • Hog Riders accept the most legs of any troop with a total of six (including the man and hog).
  • The Hog Rider is one of the thirteen units to appear in a Scenery, the others being the Barbarian, Goblin, Airship, Barbarian King, P.Eastward.K.K.A, Baby Dragon, Skeleton, Archer Queen, Grand Warden, Dragon Rider, Cannon Cart, and the Party Wizard. In its case, it appears in the Hog Mountain Scenery.
  • The Hog Rider is i of ii troops in the Home Village that can exist upgraded to level 11, the other beingness the Golem.
Preferred Target Favorite Target Set on Type Damage Type Housing Space Housing Space Movement Speed Movement Speed Attack Speed Attack Speed Dark Barracks Level Required Dark Barracks Range Range
Defenses Melee (Footing Only) v 24 1s 2 0.vi tiles
Preparation Time of Hog Riders
1 Dark Barracks two Night Billet
1m 30s 45s
Level
Level
Damage per 2d
Damage
Impairment per Hit
Damage
Hitpoints
Hitpoints
Training Cost
Dark Elixir
Research Cost
Dark Elixir
Research Time
Time
Laboratory Level Required
Laboratory
i threescore 60 270 thirty North/A N/A North/A
2 70 70 312 34 5,000 10h five
3 fourscore 80 370 38 9,000 20h six
iv 92 92 430 42 xvi,000 1d 6h 6
5 105 105 500 48 xxx,000 2d 7
six 118 118 590 60 50,000 4d 8
vii 135 135 700 80 100,000 7d 12h 9
8 148 148 810 100 150,000 11d 12h ten
9 161 161 890 120 240,000 14d ten
x 174 174 970 140 280,000 16d 11
11 187 187 ane,080 160 320,000 17d 12
Home Village Regular army
Elixir Troops Barbarian • Archer • Giant • Goblin • Wall Breaker • Balloon • Wizard • Healer • Dragon • P.E.K.K.A • Infant Dragon • Miner • Electro Dragon • Yeti (Yetimite) • Dragon Passenger
Dark Elixir Troops Minion • Hog Rider • Valkyrie • Golem (Golemite) • Witch (Skeleton) • Lava Hound (Lava Pup) • Bowler • Ice Golem • Headhunter
Super Troops Super Barbarian • Super Archer • Super Giant • Sneaky Goblin • Super Wall Billow • Rocket Balloon • Super Wizard • Super Dragon • Inferno Dragon • Super Minion • Super Valkyrie • Super Witch (Big Boy) • Ice Hound (Ice Pup) • Super Bowler
Heroes Barbarian King • Archer Queen • Grand Warden • Majestic Champion
Elixir Spells Lightning Spell • Healing Spell • Rage Spell • Leap Spell • Freeze Spell • Clone Spell • Invisibility Spell
Dark Spells Poison Spell • Earthquake Spell • Haste Spell • Skeleton Spell (Skeleton) • Bat Spell (Bat)
Siege Machines Wall Wrecker • Battle Blimp • Rock Slammer • Siege Billet • Log Launcher • Flame Flinger
Pets 50.A.S.S.I • Electro Owl • Mighty Yak • Unicorn

Source: https://clashofclans.fandom.com/wiki/Hog_Rider

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